top of page

3D ART PORTFOLIO

Masquerade - Ballroom Environment

Modeled, textured, and assembled this ballroom environment in Unreal Engine 5 using Lumen for my own original game concept. The architecture is heavily based off of the Palais Garnier opera house. Everything is modular and textured with custom made trim sheets and tiling textures I made in Substance Designer -- everything except for the lanterns which are baked in Substance Painter. The chandeliers and candlesticks are from packs on the Unreal Marketplace by Park Jong Myoung and ScottyStore.

SG-09 R - "Silver Ghost" Pistol

Based on Capcom's original design in Resident Evil 4 Remake, I've faithfully recreated Leon's "Silver Ghost" pistol in Blender and textured it in Substance 3D Painter. The following shots are rendered in real-time in Marmoset Toolbag.

Dragonslayer Forge

As a huge fan of the Berserk series by legendary manga author and artist Kentaro Miura, I've devoted my entire quarantine to recreating and adapting the blacksmith, Godot's forge—complete with both a damaged and a repaired version of the iconic Dragonslayer sword.

Galahad 3093 - Lance Skin Designs

A collection of player-customizable skin designs I created for Galahad 3093. All patterns are tileable and made using Substance 3D Designer.
Credit to Mike Doscher (artstation.com/doscher) and Althone Torregosa (artstation.com/althone) for the design and creation of the mech.

Cultist's Lighter

My design for a lighter with cryptic symbols to be featured in my own original game concept. It's meant to help tell a story and offer subtle clues upon examination.

IRON ETCHED METEORITE 03 - PBR MATERIAL
bottom of page